House Rules

DMs can configure 16 house rules per campaign. All default to RAW (Rules As Written) 2014 edition. Campaignless characters always use RAW rules. Rules are organized into three categories.

High-Impact Rules (Tracked on Character Sheet)

These rules have mechanical effects enforced by the character sheet:

RuleVariants
ExhaustionStandard 2014 (6 escalating levels) | Cumulative Penalty (-2 to d20, -5ft per level)
Long RestStandard (full HP) | Gritty (no auto HP) | Slow Natural Healing (spend HD) | Epic Heroism (1 hour)
Short RestStandard (1 hour) | Epic Heroism (5 minutes) | Gritty Realism (8 hours)
Healing PotionsAction + Roll (RAW) | Bonus Action + Roll | BA Roll / Action Max | Always Max
Death & DyingStandard | Exhaustion on Drop (+1 exhaustion at 0 HP) | Lingering Injuries
EncumbranceNone | Simple Threshold (STR x 15) | Variant (3-tier with speed penalties)
InspirationStandard (binary) | Stackable (up to configurable cap) | Hero Points (d6 bonus)
FeatsFeat or ASI (RAW) | Feat and ASI (both) | No Feats (ASI only)
Starting FeatNone (RAW) | Free feat at level 1
LevelingExperience Points | Milestone | Session-Based (every N sessions)
AmmunitionTrack All (RAW) | Ignore Mundane | Ignore All
Attunement SlotsStandard (3, RAW) | Custom (configurable number)
Low-Impact Rules (Reference Only)

These rules are displayed on the character sheet for reference but not mechanically enforced:

RuleVariants
Critical HitsDouble Dice (RAW) | Max + Roll | Double Result | Max Damage
Nat 1/20 on ChecksNo Special Effect (RAW 2014) | Auto Success/Failure
FlankingNo Flanking (RAW) | Flanking Advantage | Flanking +2
MulticlassingAllowed (RAW) | Disabled | Narrative Only
ResurrectionAutomatic (RAW) | Challenge Ritual | Increasing DC | No Resurrection
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