House Rules

House rules use a three-layer system: an account default, per-campaign overrides set by the DM, and per-character overrides for solo or campaignless play. All values default to RAW (Rules As Written) 2014 edition.

Three Layers

Account default — your master set, configured at /settings/house-rules (look for "My House Rules" in the nav). Defaults to all RAW. Used as the template when you create new campaigns or characters.

Campaign rules — snapshot-copied from your account default at the moment you create a campaign. The DM edits these on the campaign's House Rules tab, independently of your account default.

Character rules — snapshot-copied from your account default at the moment you create a character. Edit them at /characters/{id}/house-rules (linked from the Settings menu and the Campaign Rules sidebar card).

Effective Priority

When a character is in a campaign, the campaign rules apply. When the character is campaignless, the character's personal rules apply. RAW is the fallback if neither is set. The per-character editor still saves to the character's personal snapshot even while a campaign is overriding — so when the character later leaves the campaign, the personal rules are ready to take over. A banner on the editor explains when campaign rules are currently overriding.

Snapshot Semantics
Editing your account default does not retroactively change existing campaigns or characters. They keep the snapshot they were created with. Only future campaigns/characters will pick up the new defaults.
High-Impact Rules (Tracked on Character Sheet)

These rules have mechanical effects enforced by the character sheet:

RuleVariants
ExhaustionStandard 2014 (6 escalating levels) | Cumulative Penalty (-2 to d20, -5ft per level)
Long RestStandard (full HP) | Gritty (no auto HP) | Slow Natural Healing (spend HD) | Epic Heroism (1 hour)
Short RestStandard (1 hour) | Epic Heroism (5 minutes) | Gritty Realism (8 hours)
Healing PotionsAction + Roll (RAW) | Bonus Action + Roll | BA Roll / Action Max | Always Max
Death & DyingStandard | Exhaustion on Drop (+1 exhaustion at 0 HP) | Lingering Injuries
EncumbranceNone | Simple Threshold (STR x 15) | Variant (3-tier with speed penalties)
InspirationStandard (binary) | Stackable (up to configurable cap) | Hero Points (d6 bonus)
FeatsFeat or ASI (RAW) | Feat and ASI (both) | No Feats (ASI only)
Starting FeatNone (RAW) | Free feat at level 1
LevelingExperience Points | Milestone | Session-Based (every N sessions)
AmmunitionTrack All (RAW) | Ignore Mundane | Ignore All
Attunement SlotsStandard (3, RAW) | Custom (configurable number)
Wizard Spellbook LearningEnabled (RAW — 2 free spells per Wizard level-up) | Disabled (DM-managed spellbooks)
Low-Impact Rules (Reference Only)

These rules are displayed on the character sheet for reference but not mechanically enforced:

RuleVariants
Critical HitsDouble Dice (RAW) | Max + Roll | Double Result | Max Damage
Nat 1/20 on ChecksNo Special Effect (RAW 2014) | Auto Success/Failure
FlankingNo Flanking (RAW) | Flanking Advantage | Flanking +2
MulticlassingAllowed (RAW) | Disabled | Narrative Only
ResurrectionAutomatic (RAW) | Challenge Ritual | Increasing DC | No Resurrection
An unhandled error has occurred. Reload X

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.