House Rules
DMs can configure 16 house rules per campaign. All default to RAW (Rules As Written) 2014 edition. Campaignless characters always use RAW rules. Rules are organized into three categories.
High-Impact Rules (Tracked on Character Sheet)
These rules have mechanical effects enforced by the character sheet:
| Rule | Variants |
|---|---|
| Exhaustion | Standard 2014 (6 escalating levels) | Cumulative Penalty (-2 to d20, -5ft per level) |
| Long Rest | Standard (full HP) | Gritty (no auto HP) | Slow Natural Healing (spend HD) | Epic Heroism (1 hour) |
| Short Rest | Standard (1 hour) | Epic Heroism (5 minutes) | Gritty Realism (8 hours) |
| Healing Potions | Action + Roll (RAW) | Bonus Action + Roll | BA Roll / Action Max | Always Max |
| Death & Dying | Standard | Exhaustion on Drop (+1 exhaustion at 0 HP) | Lingering Injuries |
| Encumbrance | None | Simple Threshold (STR x 15) | Variant (3-tier with speed penalties) |
| Inspiration | Standard (binary) | Stackable (up to configurable cap) | Hero Points (d6 bonus) |
| Feats | Feat or ASI (RAW) | Feat and ASI (both) | No Feats (ASI only) |
| Starting Feat | None (RAW) | Free feat at level 1 |
| Leveling | Experience Points | Milestone | Session-Based (every N sessions) |
| Ammunition | Track All (RAW) | Ignore Mundane | Ignore All |
| Attunement Slots | Standard (3, RAW) | Custom (configurable number) |
Low-Impact Rules (Reference Only)
These rules are displayed on the character sheet for reference but not mechanically enforced:
| Rule | Variants |
|---|---|
| Critical Hits | Double Dice (RAW) | Max + Roll | Double Result | Max Damage |
| Nat 1/20 on Checks | No Special Effect (RAW 2014) | Auto Success/Failure |
| Flanking | No Flanking (RAW) | Flanking Advantage | Flanking +2 |
| Multiclassing | Allowed (RAW) | Disabled | Narrative Only |
| Resurrection | Automatic (RAW) | Challenge Ritual | Increasing DC | No Resurrection |