Combat & Rest

Attacks

The Attacks section (above the tabs on the character sheet) automatically generates attack entries from your equipped weapons. Calculations include:

To Hit = Ability modifier + Proficiency bonus + magic bonus + fighting style + custom

Ability = STR for melee, DEX for ranged, best of STR/DEX for finesse, CHA for Hex Warrior, INT for Battle Smith

Proficiency checked by weapon name, category (simple/martial), Hexblade martial, or Pact Weapon

Fighting Styles auto-detected: Archery (+2 ranged hit), Dueling (+2 1H damage), Thrown Weapon (+2 thrown damage), Great Weapon Fighting (reroll note)

Hover over the To Hit or Damage values to see a tooltip breakdown showing where each number comes from. Click To Hit to roll an attack, click Damage to roll damage. Click the weapon name to open the weapon detail panel.

Weapon Detail Panel

Click any weapon name in the attacks table to open a detailed panel showing: full attack/damage breakdown with labeled sources, designation checkboxes, conditional damage lines (Sneak Attack, vs Undead, subclass features), weapon properties, and customization fields (to-hit/damage overrides, silvered, adamantine, notes). Roll Attack and Roll Damage buttons at the bottom.

Weapon Designations

Some class features let you use a different ability score for weapon attacks. When your character qualifies, extra checkbox columns appear in the attacks table header. Check a weapon to designate it — only one weapon per designation type. A weapon can hold multiple designations simultaneously (e.g., Hex Warrior + Pact Weapon). The to-hit and damage values update immediately.

DesignationEffectSource
Hex WarriorUse CHA for attacks; grants martial weapon proficiencyHexblade Warlock
Pact WeaponCHA for attacks (any weapon type, incl. two-handed)Pact of the Blade + Hexblade
KenseiUse DEX for attacks (monk weapon)Way of the Kensei Monk

Battle Smith (Artificer) automatically uses INT for all magic weapon attacks — no designation needed.

Combat Effects

A chip bar appears above the attacks table for combat effects relevant to your character. Click a chip to toggle on (filled amber) or off (outlined). These are global toggles — they affect all weapons. Session-only (not persisted) and modify attack calculations in real time.

EffectModifierSource
Hex Curse+prof to damage, crit 19-20Hexblade Warlock
Rage+2/3/4 to STR melee damageBarbarian
Hex+1d6 necrotic per hitWarlock spell
Hunter's Mark+1d6 per hitRanger spell
Sacred Weapon+CHA to attack rollsDevotion Paladin
Auto-Detected Features

Many class features are automatically detected and shown as conditional damage lines: Sneak Attack, Improved Divine Smite, Colossus Slayer, Divine Fury, Dreadful Strikes, Gathered Swarm, and more. Expanded crit ranges (Champion, Hexblade's Curse) are shown inline. Brutal Critical and Savage Attacks (Half-Orc) extra crit dice are noted in conditional damage.

Death Saves

When a character drops to 0 HP, track death saving throws with the 3 success / 3 failure circles in the sidebar. Click circles to toggle. The "Drop to 0 HP" button sets HP to 0, clears temp HP, and applies any house rule effects (e.g., +1 exhaustion with the "Exhaustion on Drop" rule). Death saves reset on long rest or when HP is recovered.

Exhaustion

Two exhaustion systems are supported:

SystemEffects
Standard 20146 levels: disadvantage on checks, speed halved, disadvantage on attacks/saves, HP max halved, speed 0, death
Cumulative Penalty-2 to all d20 rolls and -5 ft speed per level; level 6 = death
Conditions

Track all 14 standard D&D 5e conditions (Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious) as toggleable chips in the sidebar.

Long Rest

Clicking Long Rest (in edit mode) applies these effects based on the active house rule:

RuleHP RecoveryHit DiceOther
StandardFull HP restoredRecover half total (min 1)Reset spell slots, -1 exhaustion, reset death saves
Gritty RealismNo auto HPRecover ceil(level/2)Reset spell slots, -1 exhaustion, reset death saves
Slow Natural HealingNo auto HPRecover half total (min 1)Reset spell slots, -1 exhaustion, reset death saves
Epic Heroism (1 hour)Full HP restoredRecover half total (min 1)Reset spell slots, -1 exhaustion, reset death saves
Short Rest

Clicking Short Rest resets Warlock pact spell slots. You can manually spend hit dice to recover HP by toggling hit dice circles in the Hit Dice sidebar section.

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