Combat & Rest
Attacks
The Attacks section (above the tabs on the character sheet) automatically generates attack entries from your equipped weapons. Calculations include:
To Hit = Ability modifier + Proficiency bonus + magic bonus + fighting style + custom
Ability = STR for melee, DEX for ranged, best of STR/DEX for finesse, CHA for Hex Warrior, INT for Battle Smith
Proficiency checked by weapon name, category (simple/martial), Hexblade martial, or Pact Weapon
Fighting Styles auto-detected: Archery (+2 ranged hit), Dueling (+2 1H damage), Thrown Weapon (+2 thrown damage), Great Weapon Fighting (reroll note)
Hover over the To Hit or Damage values to see a tooltip breakdown showing where each number comes from. Click To Hit to roll an attack, click Damage to roll damage. Click the weapon name to open the weapon detail panel.
Weapon Detail Panel
Click any weapon name in the attacks table to open a detailed panel showing: full attack/damage breakdown with labeled sources, designation checkboxes, conditional damage lines (Sneak Attack, vs Undead, subclass features), weapon properties, and customization fields (to-hit/damage overrides, silvered, adamantine, notes). Roll Attack and Roll Damage buttons at the bottom.
Weapon Designations
Some class features let you use a different ability score for weapon attacks. When your character qualifies, extra checkbox columns appear in the attacks table header. Check a weapon to designate it — only one weapon per designation type. A weapon can hold multiple designations simultaneously (e.g., Hex Warrior + Pact Weapon). The to-hit and damage values update immediately.
| Designation | Effect | Source |
|---|---|---|
| Hex Warrior | Use CHA for attacks; grants martial weapon proficiency | Hexblade Warlock |
| Pact Weapon | CHA for attacks (any weapon type, incl. two-handed) | Pact of the Blade + Hexblade |
| Kensei | Use DEX for attacks (monk weapon) | Way of the Kensei Monk |
Battle Smith (Artificer) automatically uses INT for all magic weapon attacks — no designation needed.
Combat Effects
A chip bar appears above the attacks table for combat effects relevant to your character. Click a chip to toggle on (filled amber) or off (outlined). These are global toggles — they affect all weapons. Session-only (not persisted) and modify attack calculations in real time.
| Effect | Modifier | Source |
|---|---|---|
| Hex Curse | +prof to damage, crit 19-20 | Hexblade Warlock |
| Rage | +2/3/4 to STR melee damage | Barbarian |
| Hex | +1d6 necrotic per hit | Warlock spell |
| Hunter's Mark | +1d6 per hit | Ranger spell |
| Sacred Weapon | +CHA to attack rolls | Devotion Paladin |
Auto-Detected Features
Many class features are automatically detected and shown as conditional damage lines: Sneak Attack, Improved Divine Smite, Colossus Slayer, Divine Fury, Dreadful Strikes, Gathered Swarm, and more. Expanded crit ranges (Champion, Hexblade's Curse) are shown inline. Brutal Critical and Savage Attacks (Half-Orc) extra crit dice are noted in conditional damage.
Death Saves
When a character drops to 0 HP, track death saving throws with the 3 success / 3 failure circles in the sidebar. Click circles to toggle. The "Drop to 0 HP" button sets HP to 0, clears temp HP, and applies any house rule effects (e.g., +1 exhaustion with the "Exhaustion on Drop" rule). Death saves reset on long rest or when HP is recovered.
Exhaustion
Two exhaustion systems are supported:
| System | Effects |
|---|---|
| Standard 2014 | 6 levels: disadvantage on checks, speed halved, disadvantage on attacks/saves, HP max halved, speed 0, death |
| Cumulative Penalty | -2 to all d20 rolls and -5 ft speed per level; level 6 = death |
Conditions
Track all 14 standard D&D 5e conditions (Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious) as toggleable chips in the sidebar.
Long Rest
Clicking Long Rest (in edit mode) applies these effects based on the active house rule:
| Rule | HP Recovery | Hit Dice | Other |
|---|---|---|---|
| Standard | Full HP restored | Recover half total (min 1) | Reset spell slots, -1 exhaustion, reset death saves |
| Gritty Realism | No auto HP | Recover ceil(level/2) | Reset spell slots, -1 exhaustion, reset death saves |
| Slow Natural Healing | No auto HP | Recover half total (min 1) | Reset spell slots, -1 exhaustion, reset death saves |
| Epic Heroism (1 hour) | Full HP restored | Recover half total (min 1) | Reset spell slots, -1 exhaustion, reset death saves |
Short Rest
Clicking Short Rest resets Warlock pact spell slots. You can manually spend hit dice to recover HP by toggling hit dice circles in the Hit Dice sidebar section.