Equipment & Inventory
Inventory Overview
The Equipment tab shows a summary bar with item count, total weight, carrying capacity, and attunement slots used (current/3 max).
Adding Items
Click Add Items to open the item browser. Search by name or filter by item type. Toggle Show magic variants to see magic item versions (e.g., "+1 Longsword", "Flame Tongue Greatsword"). Click the + button to add an item to your inventory.
Managing Items
In edit mode, the item table lets you:
Adjust quantity with inline number fields
Toggle equipped status (equipped items appear in the Attacks tab if they have weapon stats)
Toggle attuned status (maximum 3 attuned items, counter shown in summary)
Delete items with the trash icon
Magic Items
Magic items display their variant name (e.g., "+1 Longsword") and rarity. When a magic variant template is applied, the item's display name, rarity, and any weapon bonuses are automatically updated. Weapon bonuses from magic items are reflected in the Attacks table's to-hit and damage calculations.
Encumbrance
Carrying capacity depends on the campaign's encumbrance house rule:
| Rule | Effect |
|---|---|
| None | No weight limit |
| Simple Threshold (RAW) | Maximum carry weight = STR x 15 lbs |
| Variant Encumbrance | STR x 5 = encumbered (-10 ft speed); STR x 10 = heavily encumbered (-20 ft speed + disadvantage); STR x 15 = over capacity |