Equipment & Inventory
Inventory Overview
The Equipment tab shows a summary bar with item count, total weight, carrying capacity, and attunement slots used (current / max).
Adding Items
Click Add Items to open the item browser. Search by name or filter by item type. Toggle Show magic variants to see magic item versions (e.g., "+1 Longsword", "Flame Tongue Greatsword"). Click the + button to add an item to your inventory.
Adventuring packs (Burglar's, Explorer's, Diplomat's, Dungeoneer's, Entertainer's, Monster Hunter's, Priest's, Scholar's) are flattened on add: instead of giving you the pack as a single line, the system adds each constituent item as its own top-level row. Quantities merge with anything you already own — adding an Explorer's Pack while you already have a Crowbar just bumps the Crowbar quantity. Special non-item entries like "10 feet of string" are dropped (logged for the admin). This applies during character creation and from the Manage Items dialog.
Item Descriptions (Tooltips)
Every inventory row has an outlined info (ⓘ) icon. Hover for about a second to see the item's full description in a tooltip — rendered with formatted D&D content, capped at 360×400 px with scroll. Items without a description show the icon dimmed (40% opacity) and the tooltip reads "No description available."
Quantity & Quick Edits
Quantity is editable on every inventory row (top-level and inside containers) without
entering edit mode — type a value, or use delta input (+5, -1) to add or subtract.
Saves immediately. The same applies to Currency: all five coin types (PP, GP, EP, SP, CP)
are always shown and each is directly editable when you have edit permission, no edit-mode toggle required.
Managing Items
In edit mode, the item table lets you:
Toggle equipped status (equipped items appear in the Attacks tab if they have weapon stats; only equipped items count toward carry weight — see Encumbrance below)
Toggle attuned status (counter shown in summary; the slot count is configurable via house rule)
Mark as container / Unmark as container via the Inventory2 icon (warning-colored when on) for items the auto-detector misses. Cannot unmark a container that still has children.
Move to container via the row menu (touch/keyboard fallback for drag-and-drop)
Eject (move out of current container back to top level)
Delete commits immediately with a confirmation dialog (no Save step needed). Deleting a container that still contains items cascade-deletes the children — the confirmation calls out the count so you know what's going.
Containers
Items with carrying capacity in the source data (Backpack, Pouch, Sack, Quiver, Case, Bag of Holding, Heward's Handy Haversack, etc.) are auto-flagged as containers when added. Each container row has a fold/unfold button next to the bag icon — click + to collapse and − to expand. When collapsed, the row shows an "N inside" chip beside the container name, and drop targets still work on the collapsed row. Fold state persists on the character — refresh the sheet and your containers stay in whichever state you left them.
Drag and Drop
Drag any inventory row to reorder or move items:
Drop an item onto another item in the same zone to insert it just before that item (reorder)
Drop an item onto a container row to put it inside that container
Container cycle prevention: you can't put a container inside itself or any of its descendants
Touch devices don't fire HTML5 drag-and-drop events — use the row menu's Move to container and Eject commands instead.
Magic Items
Magic items display their variant name (e.g., "+1 Longsword") and rarity. When a magic variant template is applied, the item's display name, rarity, and any weapon bonuses are automatically updated. Weapon bonuses from magic items are reflected in the Attacks table's to-hit and damage calculations.
Encumbrance
Carrying capacity depends on the campaign's encumbrance house rule:
| Rule | Effect |
|---|---|
| None | No weight limit |
| Simple Threshold (RAW) | Maximum carry weight = STR x 15 lbs |
| Variant Encumbrance | STR x 5 = encumbered (-10 ft speed); STR x 10 = heavily encumbered (-20 ft speed + disadvantage); STR x 15 = over capacity |
The Capacity stat box on the Equipment tab displays all three thresholds — No Penalty (STR×5), Penalty (STR×10), and Max (STR×15) — and highlights the row matching your current carried weight (green / yellow / red).
What counts toward weight: only items that are equipped, plus anything inside an equipped container (transitively). Items in unequipped bags or loose top-level items you haven't toggled equipped don't count. To track encumbrance for things in your Backpack, mark the Backpack as equipped. Bag of Holding still zeros out its contents; the bag's own empty weight still counts when equipped.