Custom Items
Create custom magic items at Settings > My Items.
Item Creator
The item creator dialog has six tabs:
Basic — Name, type (weapon/armor/wand/ring/etc.), rarity, weight, value, magic/wondrous/attunement/masterwork/shared flags
Combat — Weapon category, damage, damage type, range (weapons); AC, DEX max, stealth disadvantage (armor)
Bonuses — Weapon bonus, AC bonus, spell attack bonus, saving throw bonus
Charges — Max charges, recharge amount (dice expression like "1d6+1" or "all"), recharge trigger (dawn/dusk/long rest/short rest/weekly/manual)
Spells — Attached spells (appear on spell tab when item is equipped and attuned)
Description — Item description text
Masterwork Weapons
Masterwork is a homebrew property that grants +1 to attack rolls only (not damage). The weapon is not considered magical for purposes of overcoming damage resistance. Enable the "Masterwork" checkbox when creating a weapon item.
Adding to Characters
From the character sheet's Equipment tab, click Add Items. The dialog has three tabs:
- Standard — Mundane items only (rarity "none"). Backpacks, rope, torches, basic weapons and armor, adventuring gear.
- Magic Items — Named magic items from the DMG and other source books (Bag of Holding, Holy Avenger, Cloak of Protection, etc.) plus generator-produced variants (+1 Longsword, +2 Trident). All sorted alphabetically together.
- My Items — Your homebrew library plus any UserItems shared by other users.
Each tab supports a search box and an item-type filter (melee weapon, light armor, scroll, etc.). Lists cap at 500 entries — narrow with search or type filter for big libraries.